I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved. Roberta Williams Read Quote
You decide you’re going to do horror, then gosh darn it, do horror. Do what’s expected. Don’t kind of do it. Don’t dilly-dally around, because people really enjoy the genre, and they expect certain things. Roberta Williams Read Quote
At the end of a project I get very weird, you know, in my head because I’m not doing it. It’s like an addiction. I have to do it. Roberta Williams Read Quote
Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer. Roberta Williams Read Quote
King’s Quest IV was a much bigger hit than I, II, or III. I do feel that King’s Quest IV was a pivotal game in bringing in more female players. Roberta Williams Read Quote
The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had. Roberta Williams Read Quote
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful. Roberta Williams Read Quote
I am most proud of the development of the characters as personalities that game players could relate to and care about. Roberta Williams Read Quote
Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well. Roberta Williams Read Quote
It seems we always exceed even our own expectations-after a lot of hard work, though! Roberta Williams Read Quote