There are times when you can take yourself seriously and there are times when you can cut loose. It really depends on your goals and it depends on what you’re promising the customer. Randy Pitchford Read Quote
Usually when we finish a game and we’re at the end, we’re sick of it. We want to put it in the box and be done with it. But with ‘Borderlands,’ it’s actually become a productivity sink at Gearbox, because we’re just having fun. Randy Pitchford Read Quote
If you’re successful, ‘Blue Shift’ has what many have called the most satisfying ‘Half-Life’ ending yet. Randy Pitchford Read Quote
When we shipped ‘Borderlands 2,’ we didn’t ship it with a plan of how the level cap was going to increase. We didn’t have any software built or strategy in place. Randy Pitchford Read Quote
I’ve only experienced it a few times where you get to have a thing that simultaneously gets some critical respect, some critical success, while also having sales success. Sometimes you get one or the other if you’re lucky. Randy Pitchford Read Quote
Just as ‘Half-Life’ redefined the first person action game, ‘Half-Life’ for Dreamcast redefines what an extension of a great PC game to console should be. Randy Pitchford Read Quote
The philosophy at Valve and Gearbox is that if things can’t be done better, they shouldn’t be done at all. Randy Pitchford Read Quote
The Dreamcast version of ‘Half-Life’ is great – it looks better than the original PC version and it’s the only way console owners can enjoy ‘Half-Life: Blue Shift.’ Randy Pitchford Read Quote
I think it’s safe to say that ‘Half-Life’ was influenced by every first person action game that preceded it. Randy Pitchford Read Quote