Quantum Conundrum’ is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it. Kim Swift Read Quote
I think if a person plays ‘Quantum Conundrum’ and they walk away feeling really intelligent and skilled, that’s what I want. That’s my only goal. Kim Swift Read Quote
I think the downloadable scene in general is really, really interesting for developers because it’s low-risk. It doesn’t require as much money as a triple-A title. And it’s a great proving ground for new IPs, new concepts, new ideas – things that I think I, as a developer, find really attractive. Kim Swift Read Quote
Games can be art, and they can be significant and all the glorified things that we want them to be. But if you ask a kid if their toys are important, they’ll say ‘yes,’ and ‘Please don’t take them away.’ Kim Swift Read Quote
I think different games have a different chemical release in your brain as far as reward goes. I like making puzzle games, just because I know I’m kinda good at it, and they really are superfun to work on. Kim Swift Read Quote
What’s great about games in particular is that it’s a socially acceptable way for adults to imagine. Kim Swift Read Quote
Quantum Conundrum’ has a little bit of something for everybody – it’s got something for kids and it’s got enough of a challenge for a hardcore gamer. Kim Swift Read Quote
Typically my ideas come to me in the most inane ways possible. I had the initial idea for ‘Quantum Conundrum’ while I was walking down the street to get breakfast. People are like, ‘Whoa, what’s your inspiration, is it something amazing?’ No, I was just really hungry. Kim Swift Read Quote