One of the things I loved about working on ‘Portal’ was that we’d get emails from people saying, ‘I love to play first-person shooters but my girlfriend won’t play them with me. But I got her to play ‘Portal’ and she had a blast.’ Kim Swift Read Quote
I can’t really change the games I like to make, and I can’t change my own particular aesthetic. Kim Swift Read Quote
I’d been at Valve since I got out of college. I felt like I kind of grew up there, and I wanted to see what else was out in the world. One of the owners of Airtight Games is a friend of mine, and he asked if I would run a team there. It just sounded like a great opportunity. Kim Swift Read Quote
I love humorous games. I love to laugh, and I think it’s a really great way to attract players. Kim Swift Read Quote
I started working at Airtight Games after I shipped ‘Left 4 Dead 2’ back in 2009. Kim Swift Read Quote
The drawings in ‘Portal’ were actually me scribbling that stuff… I had a funny moment when I realized that someone gotten ‘The cake is a lie’ tattooed on themselves. It was really interesting to see my handwriting tattooed on another human being. That… that’s odd. Kim Swift Read Quote
I was the lead designer on ‘Portal,’ and I really enjoyed making that type of game. Kim Swift Read Quote
When I play games, I’ll make up little stories for just anything. It’s almost the game of making up background stories for people you see on the street. You know what I mean? I wasn’t exactly the popular kid in school growing up, so I found myself really observing people, and watching how they interact, and how they react to things. Kim Swift Read Quote
Being young is an advantage. You’ve grown up with games as the dominant entertainment. You have a lot of experience of video games. So what do you want to see that’s not been done? Innovation is really low cost for you. You can afford to take risks and fail to execute new ideas. Kim Swift Read Quote