You can have an absolute laugh-out-loud-till-you’re-crying game, but if it’s not fun to play, if the mechanics aren’t there, it doesn’t matter. Justin Roiland Read Quote
I had a job on a Spike TV show called ‘Fresh Baked Video Games.’ I was the animation producer/kind of a writer, but I couldn’t get anything through. Justin Roiland Read Quote
I know, on ‘Rick and Morty,’ we had the time where they unfreeze time, and they’re in trouble because of it. The time starts splitting. That episode, we got a little too focused on ‘how,’ the hows and the science behind it, and oh my God, it was – it was spiraling us for sure. Justin Roiland Read Quote
Everyone’s going to have their own experience and perspective on everything. Justin Roiland Read Quote
The goal for us to do with Squanchtendo is to approach all of our projects with a goal of adding interesting characters, personality, and a story to interact with in-game. Every game we make will be built from the ground up for whatever hardware it will launch on. Justin Roiland Read Quote
There are very few VR games with really strong characters and voice acting. Justin Roiland Read Quote
Tonally, the stuff I want to do in VR will, of course, always have a comedic backbone and be a bit absurdist and colorful with really interesting and bizarre characters but supported by really strong gameplay mechanics. Justin Roiland Read Quote
In 2006 or something, I was recording the voices for this short, ‘The Real Animated Adventures of Doc and Mharti.’ I was having fun doing these really crappy Doc Brown and Marty McFly impressions. During the middle of a line, a burp came out naturally. It was just so funny and gross. Justin Roiland Read Quote