There is absolutely zero doubt that you can technically do an excellent full-featured FPS game, because these devices are more powerful now than, like, a previous generation Xbox. John Carmack Read Quote
I did take some value out of looking at the extreme simplicity of implementation that the tight resource limits required. I do feel that modern games are often abstracted a lot more than is really necessary, and it leads to robustness issues. John Carmack Read Quote
We had staffed up to do ‘Doom 4’ internally in parallel with ‘Rage’. We also had our mobile and ‘Quake Live’ departments. We were taking a lot of steps to kind of provide a little bit more scope and protection for ourselves. And we certainly were listening to offers from all the majors about acquisition. John Carmack Read Quote
I’d rather have a search engine or a compiler on a deserted island than a game. John Carmack Read Quote
To this day, I run into people all the time that say, whether it was ‘Doom’, or maybe even more so ‘Quake’ later on, that that openness and that ability to get into the guts of things was what got them into the industry or into technology. John Carmack Read Quote
I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and Internet play, game mods, and so on. John Carmack Read Quote
It’s been great that every title that we’ve done internally has been a huge success, but when you’ve got 50 or 100 people on there, all their families and everyone counting on you there, the idea of ‘What if you screw up once?’ or ‘What if the market changes?’ John Carmack Read Quote
I don’t think anyone is going to say great things about being a native developer on Android. John Carmack Read Quote
A lot of the work at Oculus has gone into working out better position tracking. John Carmack Read Quote