I love ‘Gabriel Knight’ and will always be proud of it. Despite the fact that I’ve done many other things, it seems to be the one thing that people remember. I hope ‘Gray Matter’ is as memorable. Jane Jensen Read Quote
I like the ‘Blackwell’ adventure games, and I’m fond of some of Telltale’s games, like ‘Hector’ and ‘Puzzle Agent’ – simple stories, but fun. I thought ‘Heavy Rain’ was amazing. Jane Jensen Read Quote
For any character, male or female, I think it’s important to have… it’s cliche to say a flawed character, but to really think about the good and the bad and make sure that both are present, and it doesn’t just become a glossed over icon of perfection. Jane Jensen Read Quote
I’d really love to work with virtual reality at some point. You could make a killer adventure game with that. Jane Jensen Read Quote
I think the mainstream gaming industry has a very narrow focus on the young male audience. There are plenty of other people out there who enjoy playing games, but if you walk into most game stores, there’s nothing on the shelf for them. I mean, imagine if you could only buy cheeseburgers and nothing but cheeseburgers in every restaurant? Jane Jensen Read Quote
I’ve always been interested in the paranormal, but ‘Gray Matter’ is a more subtle, mature expression of that – looking at the powers of the brain and more delicate evidence of the extraordinary. Jane Jensen Read Quote
There are now college degrees in game design and interactive media, so if I were starting now, I would probably do that. When I started, you had to break into design from QA or programming or art, but it’s really not true anymore. Jane Jensen Read Quote
I would say I’m a storyteller first, but game making is very wrapped up in how I think of story. If I were to have a story idea, and I decided to write a novel with it instead, I’d have to very consciously de-couple it from gamedom – for example, deliberately add in things that could not be represented in a game scene. Jane Jensen Read Quote