Development of ‘Bloodborne’ and sinking into the battle of the hunter and the unique horror world was not only an exciting experience but it also allowed me to re-acknowledge the charm of a fantasy world and the intrigue of ‘Dark Souls’ for me. Hidetaka Miyazaki Read Quote
It’s quite obvious that the ‘Dark Souls’ franchise is reaching a turning point, and I’m happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn’t want to work on it. Hidetaka Miyazaki Read Quote
Growing up, I was restricted at home from playing video games until I reached university. Hidetaka Miyazaki Read Quote
There was a board game called ‘Sorcery,’ which is one of my favorites, and I would often revisit the game. It’s not a video game, but it definitely stands out in my mind as a game that impacted me. Hidetaka Miyazaki Read Quote
From Software believes all the things we have learned in the past titles can be best reflected in the future only by starting work on a new franchise or series. That’s the philosophy behind us trying to make a decision about leaving the ‘Dark Souls’ franchise. Hidetaka Miyazaki Read Quote
Deracine’ is French for uprooting, or someone who’s been displaced from their natural environment. Hidetaka Miyazaki Read Quote
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we’ve lost that charm in recent years, but that’s something that I really, really liked about our studio. Hidetaka Miyazaki Read Quote
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. Hidetaka Miyazaki Read Quote