Inside the world of ‘Devil May Cry,’ we’re not changing gameplay very much. We’re making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same. Hideaki Itsuno Read Quote
It’s a tough line, Japanese and western games. We wanted to blur that line. Hideaki Itsuno Read Quote
You know how we always said ‘Devil May Cry 5”s themes were about photorealism and the uncanny valley? That was a lie. The real themes centered around setbacks and awakenings. Hideaki Itsuno Read Quote
I’ve always got maybe around four different titles in mind, maybe about four different ideas that I’d love to make. Hideaki Itsuno Read Quote
The most important thing about ‘Devil May Cry’ is that the action itself, there’s beauty to it. Hideaki Itsuno Read Quote
What’s fun about these pure action games hasn’t really changed since the 8-bit days. Every time I make a new ‘Devil May Cry’ game, I always go back and play one of the ‘Ghouls & Ghosts’ games to remember what it is about those pure action experiences that’s fun. Hideaki Itsuno Read Quote
There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the camera works so that they’ve created this amazing immersive experience. Hideaki Itsuno Read Quote
When we decided to make ‘DMC5,’ one of the things we said off the bat is, ‘Let’s make a new character.’ Hideaki Itsuno Read Quote
There are a lot of games out there these days that you either know how to play it or don’t, or if you spend enough time pounding away at it, you’re going to beat it eventually. Hideaki Itsuno Read Quote