Getting the player emotionally involved is the holy grail. We try to make players forget they’re playing a game. We want them to live the experience and suspend disbelief. David Cage Read Quote
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings. David Cage Read Quote
Stories are emotional journey where we can project ourselves emotionally in another space. David Cage Read Quote
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses of our lives. David Cage Read Quote
Some media used to talk about video games only to say how violent or addictive they could be. With ‘Heavy Rain,’ they talked about the story of the game and the emotions they felt while playing. David Cage Read Quote
I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player. David Cage Read Quote
Game Over is a very frustrating game convention. In short, it means, ‘If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.’ What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right? David Cage Read Quote