On ‘Avatar’, I learned that it’s worth taking some risks and doing some weird little things with characters or having an off-joke here and there, even if it’s only for 5 percent of the audience. Aaron Ehasz Read Quote
The characters don’t all have to be likable, and they don’t all have to be hateable. As long as it’s interesting and you connect to them and they resonate with you and you want to find out what happens and it feels authentic, then we have something. Aaron Ehasz Read Quote
One of the great things about now vs. 10 or 12 years ago is we can see how the audience responds and the audience has an opportunity to be a community that engages each other and engages us and we’re excited for that conversation. Aaron Ehasz Read Quote
We have a writing process that’s very much you try to create the character in a complicated way and then you let the story lead you to discovering who the character is in a natural way. Aaron Ehasz Read Quote
I’m not a moral relativist, I do think at the end of the day there’s right and wrong, there’s good intentions, and then there’s bad paths that you can go on even if you have good intentions and we believe that. Aaron Ehasz Read Quote
Wonderstorm is a new company and ‘The Dragon Prince’ is our first kind of big, exciting story that we’re trying to bring to an audience. Aaron Ehasz Read Quote
It is a labor of love, but there is a lot of labor, especially when you’re trying to build a big, epic world with lots of details and a kind of physics of magic that makes some sense and actually has some rules to it. Aaron Ehasz Read Quote
On ‘The Dragon Prince’, we wanted to push that even more to leverage the strengths of a CG and 3D pipeline. We wanted details on the character designs, in the costumes and sets, that you really can’t get in traditional 2D animation. Aaron Ehasz Read Quote
Our experience on ‘Avatar’ heavily influenced how we approached ‘The Dragon Prince’ and how we built our team. Aaron Ehasz Read Quote
Yeah, so when ‘Avatar’ came out, the social media world and the idea of fan communities were very new. There were forums and you could obviously go to conventions and talk to people, but it wasn’t as clear or easy. Aaron Ehasz Read Quote